Meet your pieces
Pick a colour and race your four character tokens around the board.




The dice
Every turn starts with a roll. Each face has its own bright Ludo colour — six pips means freedom for a waiting piece.
6
5
4
3
1Get out of base
Every player starts with 4 pieces in their base. You must roll a 6 to move a piece onto your coloured start square.
2Roll a 6, roll again
A 6 earns you another roll. Three sixes in a row forfeits the turn, so don't get greedy.
3Move around the board
Pieces travel clockwise around the outer ring by the number shown on the dice. Two of your own pieces cannot share a square.
4Capture opponents
Landing exactly on an opponent's piece sends it back to its base — and gives you a bonus roll. Pieces on coloured start squares and starred squares are safe.
5Enter your home column
After a full lap, your pieces turn into their own coloured column. You need the exact number to reach the centre; overshooting is not allowed.
6Win the race
Bringing a piece home also grants an extra roll. The first player with all 4 pieces in the centre wins.
